Wednesday, June 18, 2008

Modeling demo-reel:



Work in progress - human anatomy:




Organic modeling - Maya and ZBrush. Still working on this one - head, hands and feet are not done.



Texturing and lighting:

Low-poly modeling and texturing:


One of the tests I did for game companies. Low-poly model of a shutter was created in Maya. Texture is done in Photoshop.


Fine art

Animation: